FANDOM


Rec Room - Gizmos Tutorial

Rec Room - Gizmos Tutorial

YouTube tutorial about gizmos by Against Gravity

About

Gizmos are elements of Circuits that move or rotate objects. They can be used in Custom Rooms in Sandbox mode to move or rotate Maker Pen objects, objects from the Sandbox Machine, or even other gizmos (which may move or rotate other objects themselves).

20180623013002 1

Gizmos tab of the Maker Pen menu.

If circuit editing is activated for your Permissions in a room, gizmos can be created with the “Gizmos” tab of the Maker Pen menu and appear as small motors with an axle. Gizmos may be configured with the Settings tool of the Maker Pen. The pins of gizmos may be connected to and disconnected from pins of Chips with the Connect tool of the Maker Pen; usually you need at least one Variable Chip to activate a gizmo and set a velocity for its movement.

To use a gizmo to move another object (Maker Pen object, object from the Sandbox Machine, or even another gizmo), use the Connect tool of the Maker Pen to connect the top part (axle) of the gizmo to the other object. Connect the body of the gizmo to another gizmo (or a physical maker pen object) to move the gizmo itself (and everything that is connected to its top part). Note that you cannot connect frozen objects (unfreeze them first) and you cannot connect Maker Pen shapes (turn them into objects with the "DONE" button).

Once configured correctly, gizmos start moving automatically. You can stop all gizmos with the "Stop Gizmos" button of the Maker Pen. To restart the gizmos, use the "Start Gizmos" button, which appears in the same place.

List of Gizmos

This section describes all gizmos that are available in the "Gizmos" tab of the Maker Pen menu. You need the Permissions to edit circuits to get access to this tab.

Rotator

20180623020948 1

A Rotator with two maker pen balls connected to its top part and its body.

A Rotator rotates the object that is connect to its top part (axle). With the Settings tool of the Maker Pen, you can set the "Acceleration Time" (in seconds) that it takes to change the speed of the Rotator to a new value.
Inputs:

Pin Label Range Description Notes
red On/Off Boolean True turns on the gizmo, false turns it off. It will just stop moving wherever it is.
green Rotation Speed (RPM) -180 to 180 Rotation speed in revolutions per minute.
blue Target Angle (deg) Float Angle in degrees to rotate to with the rotation speed specified by the green input. A speed of 0 results in instant rotation. The blue pin is only available if "Move to Target" is checked.

Look At

20180623021057 1

A Look At gizmo with two maker pen balls connected to its top part and its body.

The Look At gizmo rotates the object that is connected to its top part (axle) towards an object with the tag that is specified with the Settings tool of the Maker Pen as "Tag to Follow". If multiple objects with that tag are present in the room, it rotates towards the average position of all matching objects if "Tracking Multiple Tagged Objects" is set to "Average". It rotates towards the position of the closest object with that tag if "Tracking Multiple Tagged Objects" is set to "Closest". If a "Smoothing Amount" greater than 0 is specified, the Look at gizmo does not follow the object instantaneously but with a small delay which creates a more fluent motion.

Inputs:

Pin Label Range Description
red On/Off Boolean True turns on the gizmo, false turns it off. It will just stop moving wherever it is.

Piston

20180623021205 1

A Piston with two maker pen balls connected to its top part and its body.

A Piston moves the object that is connect to its top part (axle) in a straight line. With the Settings tool of the Maker Pen you can set the "Acceleration Time" (in seconds) that it takes to change the speed of the Piston to a new value. The "Max Travel Distance" (in meters) specifies how far the piston can move before it stops. When moving backwards, it stops at its initial position, which you can see by pressing the "Stop Gizmos" button of the Maker Pen.

Inputs:

Pin Label Range Description Notes
red On/Off Boolean True turns on the gizmo, false turns it off. It will just stop moving wherever it is.
green Speed (cm/s) -10000 to 10000 Movement speed in centimeters per second.
blue Target Position (cm) Float, 0 to 100 * "Max Travel Distance (m)" Position in centimeters to move to with the movement speed specified by the green pin. A speed of 0 results in instant rotation. The blue pin is only available if "Move to Target" is checked.

Clamp

Gizmos clamp

A Clamp with two maker pen balls connected to its top part and its body.

The clamp gizmo keeps an object connected to its axle, or lets it interact freely with the world. Think of it as grabbing and dropping objects.

Inputs:

Pin Label Range Description
red On/Off Boolean True releases the object, false instantly locks it back in place, no matter if someone is currently holding it, similarly to an impolite object respawn but without the orange smoke and it works with multiple objects at once.