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In Rec Room, speedruns are play-throughs of one of the Quests with the intention of successfully completing it as fast as possible. Players attempt speedruns mainly to challenge themselves and to entertain as well as compete with others.

Players performing speedruns call themselves "speedrunners." They will often add SR to their display name in order to signal/warn other players that they will likely progress through quests quickly and possibly recklessly.

See also Rec Room on speedrun.com.

Common occurences

Rushing

While routing, it becomes apparent that dealing with single waves of enemies at a time is not sufficient for a good and timely speedrun. In many levels of a Quest, one or more members of a speedrunning team move or "rush" ahead to spawn enemies as quickly as possible. It is important to note that while rushing is often pivotal to a speedrun, players normally cannot progress to the next level or Act until all enemies are eliminated and every player on the team has reached the end platform.

Glitching

Unlike most speedrunning communities, the Rec Room community generally does not accept glitching for official speedruns. One notable example which is considered cheating includes moving through or hiding inside of walls. For the most part, wall glitching does not improve a speedrun time and is strongly discouraged by the majority of speedrunners.

There is one notable exception to the exclusion of glitching in speedruns: the double shot. This particular glitch allows players who use a bow to fire two arrows with a single draw, essentially doubling their rate of fire. This was first used in an official speedrun in December of 2017. There has been some controversy to its use, but it has been utilized in nearly every speedrun since 2018 and has made it to possible to get much lower times.

Exploits

The use of exploits varies from glitching in that exploits improve a speedrun time but do not break the game's originally intended mechanisms. These are encouraged and often used in speedruns. An example of a common exploit is the turning of the goblin king in the last Act of Quest for the Golden Trophy where speedrunners will have one player, generally the first person to spawn into the room, draw the attention of the goblin king to the side while the remaining players attack from the opposite side. This allows players to rapidly eliminate the boss without having to deal with the waves of enemies that spawn as the goblin king's health is depleted.

Variants and Countermovement

Details relevant to a speedrun are the name of the Quest that is being run, the version (as quests are sometimes changed in updates of Rec Room), the number of players in the team, and the achieved rank.

As the achieved rank is generally considered less important than the other details in speedrunning, there have been the formation of other communities or countermovements. These include "slow walkers," who try to complete the game with the highest rank in order to provide all members of the team with the best possible reward for completing the Quest, and "Regular Joggers", who just aim to complete the quest regardless of time or rank.

Submitting

Records are usually communicated by posting screenshots of the final scoreboard or a video on the Rec Room subreddit: www.reddit.com/r/RecRoom. Attempts can also be submitted to www.speedrun.com/Rec_Room.

Records

Quest for the Golden Trophy

Current four-player and all-time fastest speedrun record set Jul 16, 2018 in 3 minutes and 58 seconds by Kastle, Nnnb19, Rocko and Boethiah:

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See the record video here.

Current three-player speedrun record set April 9, 2018 in 4 minutes and 26 seconds by Nnnb19, Rocko, and Boethiah:

2


See the record video here.

Current two-player speedrun record set May 6, 2018 in 4 minutes and 22 seconds by Nnnb19 and Boethiah:

3


See the record video here.

Current solo speedrun record set June 27, 2018 in 5 minutes and 57 seconds by Boethiah:

4


See the record video here.

The Rise of Jumbotron

Current four-player and all-time fastest speedrun record set July 11, 2018 in 8 minutes and 16 seconds by Kastle, Boethiah, Aquifer and Rocko:

5


See the record video here.

The Curse of the Crimson Cauldron

Current four-player and all-time fastest speedrun record set July 11, 2018 in 9 minutes and 49 seconds by Nnnb19, Kastle, Boethiah and Rocko:

6


See the record video here.

Isle of Lost Skulls

Current three-player and all-time fastest speedrun record set July 16, 2018 in 11 minutes and 7 seconds by Kastle, Rocko and Boethiah:

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See the record video here.